Selected Publications

2018

Guo, M., Lian, X. & Won, A. S. (2018).  Joint avatar control in virtual reality and its effects on self and social presence. In Proceedings of the International Society for Presence Research Annual Conference, May 21-22, Prague, Czech Republic.

Shaikh, O., Sun, Y. & Won, A. S. (2018) A Movement Visualizer for Networked Virtual Reality Platform, 2018 IEEE VR International Symposium, March 18-22, Reutlingen, Germany.

Sun, Y., Pandita, S., Shaikh, O., Kim, B. & Won, A. S. (2018).  Personalized avatars and self-presence. In Proceedings of the International Society for Presence Research Annual Conference, May 21-22, Prague, Czech Republic.

2017

Won, A. S., Bailey, J., Bailenson, J., Tataru, C., Yoon, I. A., & Golianu, B. (2017). Immersive virtual reality for pediatric pain. Children, 4(7), 52. pdf

Won, A. S., Shriram, K., & Tamir, D. I. (2017). Social Distance Increases Perceived Physical Distance. Social Psychological and Personality Science, 1948550617707017. pdf

2016

Laha, B., Bailenson, J. N., Won, A. S., & Bailey, J. O. (2016). Evaluating Control Schemes for the Third Arm of an Avatar. Presence: Teleoperators and Virtual Environments, 25(2), 129–147. https://doi.org/10.1162/PRES_a_00251

Lanier, J., Mateevitsi, V., Rathinavel, K., Shapira, L., Menke, J., Therien, P., … Chang, W. (2016). The RealityMashers: Augmented Reality Wide Field-of-View Optical See-Through Head Mounted Displays. In 2016 IEEE International Symposium on Mixed and Augmented Reality (ISMAR-Adjunct) (pp. 141–146). https://doi.org/10.1109/ISMAR-Adjunct.2016.0061

Won, A. S., Perone, B., Friend, M., & Bailenson, J. N. (2016). Identifying Anxiety Through Tracked Head Movements in a Virtual Classroom. Cyberpsychology, Behavior, and Social Networking, 19(6), 380–387. https://doi.org/10.1089/cyber.2015.0326

2015

Won, A. S., Bailenson, J., Lee, J., & Lanier, J. (2015). Homuncular Flexibility in Virtual Reality. Journal of Computer‐Mediated Communication,(3), 241–259. pdf

Won, A. S., Bailenson, J. N., & Lanier, J. (2015). Appearance and Task Success in Novel Avatars. Presence: Teleoperators and Virtual Environments, 24(4), 335–346. https://doi.org/10.1162/PRES_a_00238

Won, A. S., Tataru, C. A., Cojocaru, C. M., Krane, E. J., Bailenson, J. N., Niswonger, S., & Golianu, B. (2015). Two Virtual Reality Pilot Studies for the Treatment of Pediatric CRPS. Pain Medicine. pdf

2014

Riva, G., Waterworth, J., & Murray, D. (2014). Interacting with Presence: HCI and the Sense of Presence in Computer-mediated Environments. Warsaw, Poland: DE GRUYTER OPEN. https://doi.org/10.2478/9783110409697

Won, A. S., Bailenson, J. N., & Janssen, J. H. (2014). Automatic detection of nonverbal behavior predicts learning in dyadic interactions. IEEE Transactions on Affective Computing, 5(2), 112-125. pdf

Won, A. S., Bailenson, J. N., Stathatos, S. C., & Dai, W. (2014). Automatically detected nonverbal behavior predicts creativity in collaborating dyads. Journal of Nonverbal Behavior, 38(3), 389-408. pdf

2012

Won, A. S. & Collins, T. A. (2012). Non‐Immersive, Virtual Reality Mirror Visual Feedback for Treatment of Persistent Idiopathic Facial Pain. Pain Medicine13(9), 1257-1258. pdf