Selected Publications

2023

Pandita, S., Humphreys, L. H., & Won, A. S. (2023, January 11). The Paradox of Customization: Negotiating racial identity with “multiple choice” in avatar creation. https://doi.org/10.31234/osf.io/4xnup. pdf

2022

Hwang, A. H.-C., Kim, J., Lobo, S. N., Shu, Y., & Won, A. S. (2022). Being There to Learn: Narrative Style and Cross-Platform Comparison for 360-Degree Educational Videos. Proc. ACM Hum.-Comput. Interact., 6(CSCW2). https://doi.org/10.1145/3555169. pdf.
 

Hwang, A. H.-C., & Won, A. S. (2022). AI in Your Mind: Counterbalancing Perceived Agency and Experience in Human-AI Interaction. In Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems (CHI EA ’22). Association for Computing Machinery, New York, NY, USA, Article 349, 1–10. https://doi.org/10.1145/3491101.3519833. pdf.

Neo, J., Shepley, M., & Won, A. S. Using Virtual Reality to Systematically Examine Impacts of Noise and Visual Clutter on Message Elaboration and Cognitive Capacity. Cyberpsychology, Behavior, and Social Networking. pdf.

2021

Ahn, S. J. (Grace), Levy, L., Eden, A., Won, A. S., MacIntyre, B., & Johnsen, K. (2021). IEEEVR2020: Exploring the First Steps Toward Standalone Virtual Conferences. Frontiers in Virtual Reality. pdf.

Aitamurto, T., Won, A. S., Sakshuwong, S., Kim, B., Sadeghi, Y., Stein, K., Royal, P. G., & Kircos, C. L. (2021). From FOMO to JOMO: Examining the Fear and Joy of Missing Out and Presence in a 360° Video Viewing Experience. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems (CHI ’21). Association for Computing Machinery, New York, NY, USA, Article 512, 1–14. pdf.

Bullock, K., Won, A. S., Bailenson, J., Muccini, J., Paul, M., Stewart, H. B. Embodied Virtual Reality Mirror Visual Feedback for an Adult with Cerebral Palsy. American Journal of Psychiatry and Neuroscience. pdf.

Danry, V., Pataranutaporn, P., Horowitz, A. H., Strohmeier, P., Andres, J., Patibanda, R., Li, Z., Nakamura, T., Nishida, J., Lopes, P., León, F., Won, A. S., Svanæs, D., Mueller, F. F., Maes, P., Leigh, S., Semertzidis, N. (2021). Do Cyborgs dream of Electric Limbs? Experiential Factors in Human-Computer Integration Design and Evaluation. Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems. pdf.

Dienlin, T., …Won, A. S.., … de Vreese, C. (2020). An Agenda for Open Science in Communication. Journal of Communication, 71(1), pdf. 

Khojasteh, N., & Won, A. S. (2021). Working Together on Diverse Tasks: A Longitudinal Study on Individual Workload, Presence and Emotional Recognition in Collaborative Virtual Environments. Frontiers in Virtual Reality, 2. pdf.

Humphreys, L.,  Lewis, Jr, N. A., Sender, K., Won, A. S. (2021) Integrating Qualitative Methods and Open Science: Five Principles for More Trustworthy Research*, Journal of Communication, 71(5), 855–874. pdf.

Hwang, A. H.-C., & Won, A. S. 2021. IdeaBot: Investigating Social Facilitation in Human-Machine Team Creativity. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems (CHI ’21). Association for Computing Machinery, New York, NY, USA. pdf.

Hwang, A. H.-C., Wang, C. Y., Yang, Y. Y., & Won, A. S. (2021). Hide and Seek: Choices of Virtual Backgrounds in Video Chats and Their Effects on Perception. Proc. ACM Hum.-Comput. Interact. 5, CSCW2, Article 303 (October 2021). pdf.

Neo, J. R. J., Won, A. S., & Shepley, M. M. (2021). Designing Immersive Virtual Environments for Human Behavior Research. Frontiers in Virtual Reality, 2. pdf. 

Sun, Y. and Won A. S. (2021) Despite Appearances: Comparing Emotion Recognition in Abstract and Humanoid Avatars Using Nonverbal Behavior in Social Virtual Reality. Frontiers in Virtual Reality. pdf.

Wang, C. Y., Sriram, S., & Won, A. S. (2021). Shared Realities: Avatar Identification and Privacy Concerns in Reconstructed Experiences. Proc. ACM Hum.-Comput. Interact. 5, CSCW2, Article 337 (October 2021), 25 pages. pdf.

Won, A. S., Barreau, A. C., Gaertner, M., Stone, T., Zhu, J., Wang, C. Y., Mackey, S. Assessing the Feasibility of an Open-Source Virtual Reality Mirror Visual Feedback Module for Complex Regional Pain Syndrome: Pilot Usability Study . Journal of Medical Internet Research. pdf.

Won, A. S., & Kim, B. (2021). Effects of Physical and Social Closeness in VR and Text on Spatial Distance Estimation. AoIR Selected Papers of Internet Research2021. pdf.

2020

Steed, A., Ortega, F. R., Williams, A. S., Kruijff, E., Stuerzlinger, W., Batmaz, A. U., Won, A. S., Rosenberg, E. S., Simeone, A. L., & Hayes, A. (2020). Evaluating Immersive Experiences during Covid-19 and Beyond. Interactions. pdf.

Bullock, K., Won, A. S., Bailenson, J.N. & Friedman, R. (2020). Virtual Reality Delivered Mirror Visual Feedback and Exposure Therapy for Functional Neurological Disorder: A midpoint report of a randomized controlled feasibility study. Journal of Neuropsychiatry and Clinical Neurosciences. pdf.

Chan, C., Hwang, A. H.-C., Sun, D., Birckhead, B. & Won, A. S. Minimal Embodiment: Testing a Portable Version of a Virtual Out-Of-Body Experience. Poster and 2 page abstract published in proceedings of 2020 IEEE VR International Symposium, Atlanta, Georgia, USApdf.

Dienlin, T., Johannes, N., Bowman, N. D., Masur, P. K., Engesser, S., Kümpel, A. S., … & Huskey, R. (2020). An Agenda for Open Science in Communication. Journal of Communication. pdf

Gonzalez-Franco, M., Egan, Z., Peachey, M., Antley, A., Randhavane, T., Panda, P., Zhang, Y., Wang, C. Y., Reilly, D. F., Peck, T. C., Won, A. S., Steed, A., & Ofek, E. (2020). MoveBox: Democratizing MoCap for the Microsoft Rocketbox Avatar Library. 2020 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR), pdf.

Hwang, A. H.-C., Sun, Y., Tamir, N., Won, A. S. Pain Experience in Social VR: Comparing Companionship from Close Others and Stranger. Poster and 2 page abstract published in proceedings of 2020 IEEE VR International Symposium, Atlanta, Georgia, USA pdf.

Hwang, A. H.-C., Sun, Y., Tamir, N., & Won, A. S. (2020). Pain Experience in Social VR: The Competing Effect on Objective Pain Tolerance and Subjective Pain Perception. 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). pdf.

Kruzan, K., Whitlock, J., Bazarova, N.N., Miller, K. D., Chapman, J. & Won,
A. S. Supporting Self-Injury Recovery: The Potential for Virtual Reality
Intervention. Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. pdf

Madden, J., Pandita, S., Kim, B., Schuldt, J., Won, A. S., Holmes, N., Ready Student One: Exploring student characteristics for learning in virtual reality (2020) PLOS One. pdf

Pandita, S., Yee, J., & Won, A. S. Affective Embodiment: Embodying emotions through postural representation in VR. Poster and 2 page abstract published in proceedings of 2020 IEEE VR International Symposium, Atlanta, Georgia, USA. pdf.

Pandita, S., & Won, A. S. (2020). Chapter 7—Clinical applications of virtual reality in patient-centered care. In J. Kim & H. Song (Eds.), Technology and Health (pp. 129–148). pdf.

Wang, C. Y., Bai, S., Won, A. S. ReliveReality: Enabling Socially Reliving Experiences in Virtual Reality via a Single RGB Camera. Poster and 2 page abstract published in proceedings of 2020 IEEE VR International Symposium, Atlanta, Georgia, USA. pdf.

Wang, C. Y., Sakashita, M., Li, J., Ehsan, U. & Won, A. S. Again, Together: Socially Reliving Virtual Reality Experiences When Separated. Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. pdf

Won, A. S., & Davis, D. Z. (2020). Evolving Identity Economies in Social Virtual Worlds. AoIR Selected Papers of Internet Research2020. pdf.

Won, A. S., Bailey, J. O., & Yi, S. (2020). Work-in-Progress—Learning about Virtual Worlds in Virtual Worlds: How Remote Learning in a Pandemic Can Inform Future Teaching. 2020 6th International Conference of the Immersive Learning Research Network (ILRN), 377–380. pdf.

Won, A. S., Pandita, S., & Kruzan, K. P. (2020). Social Interaction and Pain Threshold in Virtual Reality. Cyberpsychology, Behavior, and Social Networking, 23(12). pdf..

2019

Bullock, K., Won, A. S., Bailenson, J., Stewart, H. B., Giambarberi, L., & Fotros, A. (2019). Embodied virtual reality mirror visual feedback for an adult with cerebral palsy. Journal of Neuropsychiatry and Clinical Neurosciences, 31(3), E5-E6.

Kruzan, K. P., & Won, A. S. (2019). Embodied well-being through two media technologies: Virtual reality and social media. New Media & Society. https://doi.org/10.1177/1461444819829873 pdf

Sun, Y., Kar, G., Hedges, A. & Won, A. S., Postural Risks and User Experience of 3D Interface Designs for Virtual Reality-based Learning Environments. Paper presented at the Human Factors and Ergonomics Society’s 2019 International Annual Meeting, October 28 – November 1 in Seattle, Washington.

Sun, Y., Shaikh, O., & Won, A. S. (2019). Nonverbal synchrony in virtual reality. PloS one14(9), e0221803. pdf

Wang, C. Y., Drumm, L., Troup, C., Ding, Y., & Won, A. S. (2019, March). VR-Replay: Capturing and replaying avatars in VR for asynchronous 3D collaborative design. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (pp. 1215-1216). pdf

Wang, C. Y., Sakashita, M., Ehsan, U., Li, J., & Won, A. S. (2019, March). RelivelnVR: Capturing and reliving virtual reality experiences together. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (pp. 1217-1218).pdf

Won, A. S., Aitamurto, T., Kim, B., Sakshuwoug, S., Kircos, C., & Sadeghi, Y. (2019, March). Motivation to select point of view in cinematic virtual reality. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (pp. 1233-1234). pdf

 

2018

Guo, M., Lian, X. & Won, A. S. (2018).  Joint avatar control in virtual reality and its effects on self and social presence. In Proceedings of the International Society for Presence Research Annual Conference, May 21-22, Prague, Czech Republic.

Shaikh, O., Sun, Y. & Won, A. S. (2018) A Movement Visualizer for Networked Virtual Reality Platform, 2018 IEEE VR International Symposium, March 18-22, Reutlingen, Germany.

Sun, Y., Pandita, S., Shaikh, O., Kim, B. & Won, A. S. (2018).  Personalized avatars and self-presence. In Proceedings of the International Society for Presence Research Annual Conference, May 21-22, Prague, Czech Republic.

2017

Won, A. S., Bailey, J., Bailenson, J., Tataru, C., Yoon, I. A., & Golianu, B. (2017). Immersive virtual reality for pediatric pain. Children, 4(7), 52. pdf

Won, A. S., Shriram, K., & Tamir, D. I. (2017). Social Distance Increases Perceived Physical Distance. Social Psychological and Personality Science, 1948550617707017. pdf

2016

Laha, B., Bailenson, J. N., Won, A. S., & Bailey, J. O. (2016). Evaluating Control Schemes for the Third Arm of an Avatar. Presence: Teleoperators and Virtual Environments, 25(2), 129–147. https://doi.org/10.1162/PRES_a_00251

Lanier, J., Mateevitsi, V., Rathinavel, K., Shapira, L., Menke, J., Therien, P., … Chang, W. (2016). The RealityMashers: Augmented Reality Wide Field-of-View Optical See-Through Head Mounted Displays. In 2016 IEEE International Symposium on Mixed and Augmented Reality (ISMAR-Adjunct) (pp. 141–146). https://doi.org/10.1109/ISMAR-Adjunct.2016.0061

Won, A. S., Perone, B., Friend, M., & Bailenson, J. N. (2016). Identifying Anxiety Through Tracked Head Movements in a Virtual Classroom. Cyberpsychology, Behavior, and Social Networking, 19(6), 380–387. https://doi.org/10.1089/cyber.2015.0326

2015

Won, A. S., Bailenson, J., Lee, J., & Lanier, J. (2015). Homuncular Flexibility in Virtual Reality. Journal of Computer‐Mediated Communication,(3), 241–259. pdf

Won, A. S., Bailenson, J. N., & Lanier, J. (2015). Appearance and Task Success in Novel Avatars. Presence: Teleoperators and Virtual Environments, 24(4), 335–346. https://doi.org/10.1162/PRES_a_00238

Won, A. S., Tataru, C. A., Cojocaru, C. M., Krane, E. J., Bailenson, J. N., Niswonger, S., & Golianu, B. (2015). Two Virtual Reality Pilot Studies for the Treatment of Pediatric CRPS. Pain Medicine. pdf

2014

Riva, G., Waterworth, J., & Murray, D. (2014). Interacting with Presence: HCI and the Sense of Presence in Computer-mediated Environments. Warsaw, Poland: DE GRUYTER OPEN. https://doi.org/10.2478/9783110409697

Won, A. S., Bailenson, J. N., & Janssen, J. H. (2014). Automatic detection of nonverbal behavior predicts learning in dyadic interactions. IEEE Transactions on Affective Computing, 5(2), 112-125. pdf

Won, A. S., Bailenson, J. N., Stathatos, S. C., & Dai, W. (2014). Automatically detected nonverbal behavior predicts creativity in collaborating dyads. Journal of Nonverbal Behavior, 38(3), 389-408. pdf

2012

Won, A. S. & Collins, T. A. (2012). Non‐Immersive, Virtual Reality Mirror Visual Feedback for Treatment of Persistent Idiopathic Facial Pain. Pain Medicine13(9), 1257-1258. pdf