In this project, we aim to explore the concept of Co-embodiment, the experience of controlling a shared body with another person, and the research possibilities it can open. While substantial work on co-embodiment has used mixed reality, we will also explore alternative formats.
Calling for Participants!
This workshop aims to bring together researchers working on co-embodiment, the experience of controlling a shared body with another person.
We invite submissions in the form of a 2-4 page paper describing ongoing research. Video submissions describing an existing or proposed system are strongly encouraged but not required. However, accepted participants will be expected to present their work on-site in the form of either a video or an on-site demo.
From this workshop, we aim to generate an agenda-setting paper to be submitted at XXXX. In addition, post-conference, accepted submissions will have the option to be published in CS-WEUR conference.
More information is available on our conference website, XXX.XXX. Submissions should be submitted by email to coembodimentchi@gmail.com.
Organizers
The team consists of researchers from communication, computer science, and information science, many of whom have already collaborated.
Andrea Stevenson Won is an associate professor at Cornell University and the director of the Virtual Embodiment Lab. The lab’s work focuses on novel embodiment and novel methods of nonverbal communication, both human-human and human-AI. She seeks to apply this work to collaboration and teamwork, and health-related social or parasocial applications.
Sylvia Xueni Pan is a Professor of Virtual Reality at Goldsmiths, University of London. She co-leads the SeeVR research lab, including over 10 academics and researchers. Her research interest is the use of Virtual Reality as a medium for real-time social interaction, in particular in the application areas of medical training and therapy. Her 2017 Coursera VR specialisation attracted over 100,000 learners globally, and she co-leads on the MA/MSc in Virtual and Augmented Reality at Goldsmiths Computing.
Anthony Steed
Ana Tajadura-Jimenez is an Associate Professor at Universidad Carlos III de Madrid (UC3M). She leads the i_mBODY lab (www.imbodylab.com), part of the DEI Interactive Systems Group in the Department of Computer Science and Engineering, working at the intersection between the fields of HCI, neuroscience and AI. She is Principal Investigator of the ERC-funded BODYinTRANSIT project and the SENSEBEAT-DS, both focused on multisensory technologies that alter body perception and drive changes in emotion, behavior and health.
Claire Yuke Pi is a Research and Innovation Fellow, Teaching Assistant, and PhD candidate in SEEVR lab at Goldsmiths, University of London. Her research explores co-embodiment and embodied augmentation, with a focus on shared bodily control for VR dance learning. She contributes to MRC- and ESRC-funded research on immersive clinical experiences for children, embodied interaction, and brain plasticity.
Georgiana Cristina Dobre is a postdoctoral researcher at Augsburg University, Germany. Her research investigates the non-verbal behaviors that influence and shape social interactions in immersive VR, focusing on people, autonomous agents, and avatars.
Joan Llobera is a Senior Researcher at the Artanim Foundation. Joan focuses on exploring the impact of virtual reality experiences on human cognition. Specific topics of interest are attention in space and human engagement with virtual interactive characters, including the exploration of novel methods for realtime character animation.
Jiahao Liu is a Ph.D. student in Information Science at Cornell University, advised by Andrea Stevenson Won in the Virtual Embodiment Lab. His research focuses on Human-Computer Interaction (HCI), Virtual and Mixed Reality (VR/MR), and digitally mediated communication. He designs and builds interactive immersive systems and studies embodiment and transformed social interaction in VR, with a particular focus on how mediated and shared forms of embodiment reshape nonverbal behavior, interpersonal coordination, and social interaction across human–human and human–AI settings.