2025
Fieffer, S. J., Matsumuro, M., Newendorp, A. K., Sharma, S., Segal, J. I., Lovig, L. A., Shah Abadi, G., Deal, A. B., Sabouni, H., Jafari Ranjbar, M., Lauharatanahirun, N., Dorneich, M. C., Won, A. S., & Gilbert, S. B. (2025). MazeWorld: A multiplayer 3D research testbed for human teaming, AI agent integration, and multiple XR disciplines. In M. Kurosu (Ed.), Human-computer interaction. Theoretical approaches and design methods (Lecture Notes in Computer Science, Vol. 14663, pp. 309–318). Springer Nature Switzerland. https://doi.org/10.1007/978-3-031-65867-3_21. pdf.
McLeod Daphnis, S. I., Wu, K., Yu, Q., Rives, H., Hwang, A. H.-C., Sabet, M., & Won, A. S. (2025). The effects of companionship from strangers and companions on pain thresholds in immersive virtual reality: A randomized controlled trial. Pain Medicine. Advance online publication. https://doi.org/10.1093/pm/pnaf120. pdf.
2024
Ahn, S. J., Eden, A., Lee, J., Won, A. S., Hwang, A. H.-C., & Guthrie, W. S. (2024). Conferencing together in social virtual reality: Bringing agency back into affordances-based approaches in communication scholarship. The Information Society, 40(4), 294–307. https://doi.org/10.1080/01972243.2024.2358344. pdf.
Bailey, J. O., & Won, A. S. (2024). Social aspects of teaching with XR: The intersection of the virtual and physical classrooms. Communication Education, 73(2), 226–233. https://doi.org/10.1080/03634523.2024.2312871. pdf.
Belina, S. P., Czaja, S. J., Difede, J., Pain, K. J., Reid, M. C., & Won, A. S. (2024). In sickness and in health—A scoping review on social virtual reality clinical applications. Digital Health, 10, 20552076241306460. https://doi.org/10.1177/20552076241306460. pdf.
Collins, J., Ko, W., Shende, T., Lin, S. Y., Jiang, L., Won, A. S., & Azenkot, S. (2024). Exploring the accessibility of social virtual reality for people with ADHD and autism: Preliminary insights. The 26th International ACM SIGACCESS Conference on Computers and Accessibility, 1–5. https://doi.org/10.1145/3663548.3687134. pdf.
Collins, J., Nicholson, K. M., Khadir, Y., Won, A. S., & Azenkot, S. (2024). An AI Guide to enhance accessibility of social virtual reality for blind people. The 26th International ACM SIGACCESS Conference on Computers and Accessibility, 1–5. https://doi.org/10.1145/3663548.3688498. pdf.
Gualano, R. J., Jiang, L., Zhang, K., Shende, T., Won, A. S., & Azenkot, S. (2024). “I try to represent myself as I am”: Self-presentation preferences of people with invisible disabilities through embodied social VR AVATARS. The 26th International ACM SIGACCESS Conference on Computers and Accessibility, 1–15. https://doi.org/10.1145/3663548.3675620. pdf.
Gualano, R. J., Leonard, C., Zhang, Y., Trost, Z., Azenkot, S., & Won, A. S. (2024). The Looking-Glass Avatar: Representing chronic pain through Social Virtual Reality Avatar Movement. The 26th International ACM SIGACCESS Conference on Computers and Accessibility, 47, 1–5. https://doi.org/10.1145/3663548.3688485. pdf.
Hwang, A. H.-C., & Won, A. S. (2024a). The sound of support: Gendered Voice Agent as support to minority teammates in gender-imbalanced team. Proceedings of the CHI Conference on Human Factors in Computing Systems, 1–22. https://doi.org/10.1145/3613904.3642202. pdf.
Jung, C., Collins, J., Gonzalez Penuela, R. E., Segal, J. I., Won, A. S., & Azenkot, S. (2024). Accessible nonverbal cues to support conversations in VR for blind and low vision people. The 26th International ACM SIGACCESS Conference on Computers and Accessibility, 8, 1–13. https://doi.org/10.1145/3663548.3675663. pdf.
Lauharatanahirun, N., Won, A. S., & Hwang, A. H.-C. (2024). External and internal attribution in human-agent interaction: Insights from neuroscience and virtual reality. Human-Machine Communication, 8, 119–139. https://doi.org/10.30658/hmc.8.6. pdf.
Martinez, K. T., Gualano, R. J., & Won, A. S. (2024). How do we embody our narratives? Newhouse Impact Journal, 2(1), 17–22. https://doi.org/10.14305/jn.29960819.2024.2.1.4. pdf.
Segal, J. I., Rodriguez, S., Raghavan, A., Baez, H., Jung, C., Collins, J., Azenkot, S., & Won, A. S. (2024). Socialcueswitch: Towards customizable accessibility by representing social cues in multiple senses. Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 1–7. https://doi.org/10.1145/3613905.3651109. pdf.
Wang, C. Y., Kim, H., Panda, P., Ofek, E., Franco, M. G., & Won, A. S. (2024). Mrtransformer: Transforming avatar non-verbal behavior for remote MR collaboration in incongruent spaces. 2024 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 545–548. https://doi.org/10.1109/ismar-adjunct64951.2024.00157. pdf.
Wang, C. Y., Ofek, E., Kim, H., Panda, P., Won, A. S., & Gonzalez-Franco, M. (2024). AvatarPilot: Decoupling one-to-one motions from their semantics with weighted interpolations. In Proceedings of the 2024 International Symposium on Mixed and Augmented Reality (ISMAR-Adjunct) (pp. 588-591). IEEE. https://doi.org/10.1109/ISMAR-Adjunct64951.2024.00169. pdf.
Won, A. S., & Davis, D. Z. (2024). Your money or your data: Avatar embodiment options in the identity economy. Convergence: The International Journal of Research into New Media Technologies, 30(2), 882–903. https://doi.org/10.1177/13548565231200187. pdf.
Won, A. S., & Zhou, S. (2024). Effects of first vs. third-person perspective and self- versus other-avatars on user movements in virtual reality. International Journal of Human-Computer Studies, 187, 103259. https://doi.org/10.1016/j.ijhcs.2024.103259. pdf.
Yoo, Y., Segal, J. I., Hayes, A., & Won, A. S. (2024). Just look at them! encouraging self-reflection on teacher gaze behavior through data visualizations in virtual reality. Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 1–9. https://doi.org/10.1145/3613905.3651105. pdf.
2023
Eiseman, D. L., Won, A.S., (2023). Community Attitudes Toward Local Foods and Producers: The Role of Warmth Versus Competence Across Demographics for Social Media Engagement. Journal of Applied Communications, 107(1), 1-6. https://doi.org/10.4148/1051-0834.2470. pdf.
You, X., Bailey, J.O., Won, A.S., Ahn, S.J., & MacIntyre, B. (2023). Social VR: A promising platform for enhancing mental wellness among college students. 86th Annual Meeting of the Association for Information Science and Technology. Novotel London West, London, UK. https://asistdl.onlinelibrary.wiley.com/doi/10.1002/pra2.805. pdf.
Gualano, R., Jiang, L., Zhang, K., Won, A.S, & Azenkot, S. (2023, October 22). “Invisible Illness Is No Longer Invisible”: Making Social VR Avatars More Inclusive for Invisible Disability Representation. Proceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS ’23), New York, NY, USA, Article 73, 1-4. https://doi.org/10.1145/3597638.3614480. pdf.
Collins, J., Jung, C., Jang, Y., Montour, D., Won, A.S., & Azenkot, S. (2023, October 22). The Guide Has Your Back”: Exploring How Sighted Guides Can Enhance Accessibility in Social Virtual Reality for Blind and Low Vision People. Proceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS ’23), New York, NY, USA, Article 38, 1-14. https://doi.org/10.1145/3597638.3608386. pdf.
Long, T., Pandita, S., & Won, A. S. (2023). Perspectives from Naive Participants and Experienced Social Science Researchers on Addressing Embodiment in a Virtual Cyberball Task. In Computer Supported Cooperative Work and Social Computing Companion (CSCW’23), Minneapolis, MN, USA, 189-194. https://doi.org/10.1145/3584931.3607014. pdf.
Zhou, S., & Won, A. S. (2023). Actor–observer asymmetry in virtual reality. Journal of Media Psychology: Theories, Methods, and Applications. https://doi-org/10.1027/1864-1105/a000380. pdf.
Sun, Y., Pandita, S., Madden, J., Kim, B., Holmes, N. G., & Won, A. S. (2023, April 19). Exploring Interaction, Movement and Video Game Experience in an Educational VR Experience. Conference on Human Factors in Computing Systems – Proceedings. https://doi org/10.1145/3544549.3585882. pdf.
Pandita, S., Humphreys, L. H., & Won, A. S. (2023, January 11). The Paradox of Customization: Negotiating racial identity with “multiple choice” in avatar creation. https://doi.org/10.31234/osf.io/4xnup. pdf.
2022
Hwang, A. H.-C., Kim, J., Lobo, S. N., Shu, Y., & Won, A. S. (2022). Being There to Learn: Narrative Style and Cross-Platform Comparison for 360-Degree Educational Videos. Proc. ACM Hum.-Comput. Interact., 6(CSCW2). https://doi.org/10.1145/3555169. pdf.
Hwang, A. H.-C., & Won, A. S. (2022). AI in Your Mind: Counterbalancing Perceived Agency and Experience in Human-AI Interaction. In Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems (CHI EA ’22). Association for Computing Machinery, New York, NY, USA, Article 349, 1–10. https://doi.org/10.1145/3491101.3519833. pdf.
Neo, J., Shepley, M., & Won, A. S. ( 2022). Using Virtual Reality to Systematically Examine Impacts of Noise and Visual Clutter on Message Elaboration and Cognitive Capacity. Cyberpsychology, Behavior, and Social Networking. https://doi.org/10.1089/cyber.2021.0006. pdf.
2021
Ahn, S. J. (Grace), Levy, L., Eden, A., Won, A. S., MacIntyre, B., & Johnsen, K. (2021). IEEEVR2020: Exploring the First Steps Toward Standalone Virtual Conferences. Frontiers in Virtual Reality. pdf.
Aitamurto, T., Won, A. S., Sakshuwong, S., Kim, B., Sadeghi, Y., Stein, K., Royal, P. G., & Kircos, C. L. (2021). From FOMO to JOMO: Examining the Fear and Joy of Missing Out and Presence in a 360° Video Viewing Experience. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems (CHI ’21). Association for Computing Machinery, New York, NY, USA, Article 512, 1–14. pdf.
Bullock, K., Won, A. S., Bailenson, J., Muccini, J., Paul, M., Stewart, H. B. Embodied Virtual Reality Mirror Visual Feedback for an Adult with Cerebral Palsy. American Journal of Psychiatry and Neuroscience.pdf.
Danry, V., Pataranutaporn, P., Horowitz, A. H., Strohmeier, P., Andres, J., Patibanda, R., Li, Z., Nakamura, T., Nishida, J., Lopes, P., León, F., Won, A. S., Svanæs, D., Mueller, F. F., Maes, P., Leigh, S., Semertzidis, N. (2021). Do Cyborgs dream of Electric Limbs? Experiential Factors in Human-Computer Integration Design and Evaluation. Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems. pdf.
Dienlin, T., …Won, A. S.., … de Vreese, C. (2020). An Agenda for Open Science in Communication. Journal of Communication, 71(1), pdf.
Khojasteh, N., & Won, A. S. (2021). Working Together on Diverse Tasks: A Longitudinal Study on Individual Workload, Presence and Emotional Recognition in Collaborative Virtual Environments. Frontiers in Virtual Reality, 2. pdf.
Humphreys, L., Lewis, Jr, N. A., Sender, K., Won, A. S. (2021) Integrating Qualitative Methods and Open Science: Five Principles for More Trustworthy Research*, Journal of Communication, 71(5), 855–874. pdf.
Hwang, A. H. -C., & Won, A. S. (2021). IdeaBot: Investingating social facilitation in human-machine team creativity. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems (CHI ’21) (Article 712, pp. 1-16). Association for Computing Machinery. https://doi.org/10.1145/3411764.3445270. pdf.
Hwang, A. H.-C., Wang, C. Y., Yang, Y. Y., & Won, A. S. (2021). Hide and Seek: Choices of Virtual Backgrounds in Video Chats and Their Effects on Perception. Proc. ACM Hum.-Comput. Interact. 5, CSCW2, Article 303 (October 2021). pdf.
Neo, J. R. J., Won, A. S., & Shepley, M. M. (2021). Designing Immersive Virtual Environments for Human Behavior Research. Frontiers in Virtual Reality, 2. pdf.
Won, A.S., Barreau, A.C., Gaertner, M., Stone, T., Zhu, J., Wang, C.Y., Mackey, S. Assessing the Feasibility of an Open-Source Virtual Reality Mirror Visual Feedback Module for Complex Regional Pain Syndrome: Pilot Usability Study. Journal of Medical Internet Research. pdf.
Sun, Y. and Won A. S. (2021) Despite Appearances: Comparing Emotion Recognition in Abstract and Humanoid Avatars Using Nonverbal Behavior in Social Virtual Reality. Frontiers in Virtual Reality. pdf.
Wang, C. Y., Sriram, S., & Won, A.S. (2021). Shared Realities: Avatar Identification and Privacy Concerns in Reconstructed Experiences. Proc. ACM Hum.-Comput. Interact. 5, CSCW2, Article 337 (October 2021), 25 pages. pdf.
Won, A.S., Barreau, A.C., Gaertner, M., Stone, T., Zhu, J., Wang, C.Y., Mackey, S. Assessing the Feasibility of an Open-Source Virtual Reality Mirror Visual Feedback Module for Complex Regional Pain Syndrome: Pilot Usability Study. Journal of Medical Internet Research. pdf.
Won, A. S., & Kim, B. (2021). Effects of Physical and Social Closeness in VR and Text on Spatial Distance Estimation. AoIR Selected Papers of Internet Research, 2021. pdf.
2020
Steed, A., Ortega, F. R., Williams, A. S., Kruijff, E., Stuerzlinger, W., Batmaz, A. U., Won, A. S., Rosenberg, E. S., Simeone, A. L., & Hayes, A. (2020). Evaluating Immersive Experiences during Covid-19 and Beyond. Interactions. pdf.
Bullock, K., Won, A. S., Bailenson, J.N. & Friedman, R. (2020). Virtual Reality Delivered Mirror Visual Feedback and Exposure Therapy for Functional Neurological Disorder: A midpoint report of a randomized controlled feasibility study. Journal of Neuropsychiatry and Clinical Neurosciences. pdf.
Chan, C., Hwang, A. H.-C., Sun, D., Birckhead, B. & Won, A. S. Minimal Embodiment: Testing a Portable Version of a Virtual Out-Of-Body Experience. Poster and 2 page abstract published in proceedings of 2020 IEEE VR International Symposium, Atlanta, Georgia, USA. pdf.
Dienlin, T., Johannes, N., Bowman, N. D., Masur, P. K., Engesser, S., Kümpel, A. S., … & Huskey, R. (2020). An Agenda for Open Science in Communication. Journal of Communication. pdf
Gonzalez-Franco, M., Egan, Z., Peachey, M., Antley, A., Randhavane, T., Panda, P., Zhang, Y., Wang, C. Y., Reilly, D. F., Peck, T. C., Won, A. S., Steed, A., & Ofek, E. (2020). MoveBox: Democratizing MoCap for the Microsoft Rocketbox Avatar Library. 2020 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR), pdf.
Hwang, A. H.-C., Sun, Y., Tamir, N., Won, A. S. Pain Experience in Social VR: Comparing Companionship from Close Others and Stranger. Poster and 2 page abstract published in proceedings of 2020 IEEE VR International Symposium, Atlanta, Georgia, USA pdf.
Hwang, A. H.-C., Sun, Y., Tamir, N., & Won, A. S. (2020). Pain Experience in Social VR: The Competing Effect on Objective Pain Tolerance and Subjective Pain Perception. 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). pdf.
Kruzan, K., Whitlock, J., Bazarova, N.N., Miller, K. D., Chapman, J. & Won,
A. S. Supporting Self-Injury Recovery: The Potential for Virtual Reality
Intervention. Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. pdf
Madden, J., Pandita, S., Kim, B., Schuldt, J., Won, A. S., Holmes, N., Ready Student One: Exploring student characteristics for learning in virtual reality (2020) PLOS One. pdf
Pandita, S., Yee, J., & Won, A. S. Affective Embodiment: Embodying emotions through postural representation in VR. Poster and 2 page abstract published in proceedings of 2020 IEEE VR International Symposium, Atlanta, Georgia, USA. pdf.
Pandita, S., & Won, A. S. (2020). Chapter 7—Clinical applications of virtual reality in patient-centered care. In J. Kim & H. Song (Eds.), Technology and Health (pp. 129–148). pdf.
Wang, C. Y., Bai, S., Won, A. S. ReliveReality: Enabling Socially Reliving Experiences in Virtual Reality via a Single RGB Camera. Poster and 2 page abstract published in proceedings of 2020 IEEE VR International Symposium, Atlanta, Georgia, USA. pdf.
Wang, C. Y., Sakashita, M., Li, J., Ehsan, U. & Won, A. S. Again, Together: Socially Reliving Virtual Reality Experiences When Separated. Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. pdf
Won, A. S., & Davis, D. Z. (2020). Evolving Identity Economies in Social Virtual Worlds. AoIR Selected Papers of Internet Research, 2020. pdf.
Won, A. S., Bailey, J. O., & Yi, S. (2020). Work-in-Progress—Learning about Virtual Worlds in Virtual Worlds: How Remote Learning in a Pandemic Can Inform Future Teaching. 2020 6th International Conference of the Immersive Learning Research Network (ILRN), 377–380. pdf.
Won, A. S., Pandita, S., & Kruzan, K. P. (2020). Social Interaction and Pain Threshold in Virtual Reality. Cyberpsychology, Behavior, and Social Networking, 23(12). pdf.
Hwang, A. H. C., Sun, Y., McKee, C., & Won, A. S. (2020). Real or surreal: A pilot study on creative idea generation in MR vs. VR: Anonymous. 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). 676-277. pdf.
2019
Bullock, K., Won, A. S., Bailenson, J., Stewart, H. B., Giambarberi, L., & Fotros, A. (2019). Embodied virtual reality mirror visual feedback for an adult with cerebral palsy. Journal of Neuropsychiatry and Clinical Neurosciences, 31(3), E5-E6. 10.11648/j.ajpn.20210902.16. pdf.
Kruzan, K. P., & Won, A. S. (2019). Embodied well-being through two media technologies: Virtual reality and social media. New Media & Society. https://doi.org/10.1177/1461444819829873 pdf
Sun, Y., Kar, G., Hedges, A. & Won, A. S., Postural Risks and User Experience of 3D Interface Designs for Virtual Reality-based Learning Environments. Paper presented at the Human Factors and Ergonomics Society’s 2019 International Annual Meeting, October 28 – November 1 in Seattle, Washington. https://doi.org/10.1177/1071181319631023. pdf.
Sun, Y., Shaikh, O., & Won, A. S. (2019). Nonverbal synchrony in virtual reality. PloS one, 14(9), e0221803. pdf
Wang, C. Y., Drumm, L., Troup, C., Ding, Y., & Won, A. S. (2019, March). VR-Replay: Capturing and replaying avatars in VR for asynchronous 3D collaborative design. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (pp. 1215-1216). pdf
Wang, C. Y., Sakashita, M., Ehsan, U., Li, J., & Won, A. S. (2019, March). RelivelnVR: Capturing and reliving virtual reality experiences together. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (pp. 1217-1218).pdf
Won, A. S., Aitamurto, T., Kim, B., Sakshuwoug, S., Kircos, C., & Sadeghi, Y. (2019, March). Motivation to select point of view in cinematic virtual reality. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (pp. 1233-1234). pdf
2018
Guo, M., Lian, X. & Won, A. S. (2018). Joint avatar control in virtual reality and its effects on self and social presence. In Proceedings of the International Society for Presence Research Annual Conference, May 21-22, Prague, Czech Republic. pdf.
Shaikh, O., Sun, Y. & Won, A. S. (2018) A Movement Visualizer for Networked Virtual Reality Platform, 2018 IEEE VR International Symposium, March 18-22, Reutlingen, Germany. pdf.
Sun, Y., Pandita, S., Shaikh, O., Kim, B. & Won, A. S. (2018). The Effect of Personalized Avatars and Self-Presence. In Proceedings of the International Society for Presence Research Annual Conference, May 21-22, Prague, Czech Republic. pdf.
Madden, J. H., Won, A. S., Shuldt, J. P., Kim, B., Pandita, Y., Sun, Y., Stone, T. J., & Holmes, N. G. (2018). Virtual Reality as a Teaching Tool for Moon Phases and Beyond. arXiv. https://doi.org/10.48550/arXiv.1807.11179. pdf.
2017
Won, A. S., Bailey, J., Bailenson, J., Tataru, C., Yoon, I. A., & Golianu, B. (2017). Immersive virtual reality for pediatric pain. Children, 4(7), 52. pdf.
Won, A. S., Shriram, K., & Tamir, D. I. (2017). Social Distance Increases Perceived Physical Distance. Social Psychological and Personality Science, 1948550617707017. pdf.
2016
Laha, B., Bailenson, J. N., Won, A. S., & Bailey, J. O. (2016). Evaluating Control Schemes for the Third Arm of an Avatar. Presence: Teleoperators and Virtual Environments, 25(2), 129–147. https://doi.org/10.1162/PRES_a_00251 pdf.
Lanier, J., Mateevitsi, V., Rathinavel, K., Shapira, L., Menke, J., Therien, P., … Chang, W. (2016). The RealityMashers: Augmented Reality Wide Field-of-View Optical See-Through Head Mounted Displays. In 2016 IEEE International Symposium on Mixed and Augmented Reality (ISMAR-Adjunct) (pp. 141–146). https://doi.org/10.1109/ISMAR-Adjunct.2016.0061. pdf.
Won, A. S., Perone, B., Friend, M., & Bailenson, J. N. (2016). Identifying Anxiety Through Tracked Head Movements in a Virtual Classroom. Cyberpsychology, Behavior, and Social Networking, 19(6), 380–387. https://doi.org/10.1089/cyber.2015.0326. pdf.
2015
Won, A. S., Bailenson, J., Lee, J., & Lanier, J. (2015). Homuncular Flexibility in Virtual Reality. Journal of Computer‐Mediated Communication,(3), 241–259. pdf
Won, A. S., Bailenson, J. N., & Lanier, J. (2015). Appearance and Task Success in Novel Avatars. Presence: Teleoperators and Virtual Environments, 24(4), 335–346. https://doi.org/10.1162/PRES_a_00238. pdf.
Won, A. S., Tataru, C. A., Cojocaru, C. M., Krane, E. J., Bailenson, J. N., Niswonger, S., & Golianu, B. (2015). Two Virtual Reality Pilot Studies for the Treatment of Pediatric CRPS. Pain Medicine. pdf
2014
Riva, G., Waterworth, J., & Murray, D. (2014). Interacting with Presence: HCI and the Sense of Presence in Computer-mediated Environments. Warsaw, Poland: DE GRUYTER OPEN. https://doi.org/10.2478/9783110409697. pdf.
Won, A. S., Bailenson, J. N., & Janssen, J. H. (2014). Automatic detection of nonverbal behavior predicts learning in dyadic interactions. IEEE Transactions on Affective Computing, 5(2), 112-125. pdf
Won, A. S., Bailenson, J. N., Stathatos, S. C., & Dai, W. (2014). Automatically detected nonverbal behavior predicts creativity in collaborating dyads. Journal of Nonverbal Behavior, 38(3), 389-408. pdf
2012
Won, A. S. & Collins, T. A. (2012). Non‐Immersive, Virtual Reality Mirror Visual Feedback for Treatment of Persistent Idiopathic Facial Pain. Pain Medicine, 13(9), 1257-1258. pdf
Won, A. S., Yu, L., Janssen, Y.H., & Bailenson, J.N., (2012). Tracking Gesture to Detect Gender. Proceedings of the International Society for Presence Research Annual Conference. 24-26. pdf.
Bailey, J., Bielenson, J. N., Won, A. S., Flora, J., & Armel, K. C, (2012). Presence and memory: immersive virtual reality effects on cued recall. Proceedings of the International Society for Presence Research Annual Conference, Vol. 10. 24-26. pdf.